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Flankers

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Devlog

  • Flankers v0.3.2: Correctness Framework
    August 26, 2026 by stubborn
    What's new: This update strengthens the engine's correctness guarantees: the rules that make sure every game plays out exactly as intended, every time. Highlights: Replay behavioral parity : When you... Continue reading
  • Devlog v0.3.1: Bug Fix
    August 26, 2026 by stubborn
    The Bug : When a unit was bunkered inside a Guardian, attacks (projectile, melee, and AoE) were targeting the bunkered occupant instead of the Guardian. Bug has been fixed to always ensure Guardian di... Continue reading
  • Devlog — v0.3.0: Shields Now Block Directionally
    August 25, 2026 by stubborn
    The big change Shields are no longer flat walls. They now have a front and a back . A Guardian facing south creates a barrier on its south side. Attacks coming from the south hit the shield and stop... Continue reading
  • Flankers v0.2.1 - Performance & Polish
    August 25, 2026 by stubborn
    Fixes Resuming a game now restores the full move history. Previously, refreshing your browser mid-game would bring back the board but the move panel would be empty. Fixed — your complete game histor... Continue reading
  • Chess, but with flanking. What happens when direction matters.
    August 24, 2026 by stubborn#tactics, #strategy, #flankers
    Knight stands in the center of the board. Two Guardians protect its sides. From the front, it's untouchable: shields absorb everything. Your opponent feels safe. But your Ranger is three tiles behind... Continue reading
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